
That will then be a Keyframe you can ADD to the proper node in the Graph editor and adjust. Using the different BASE levels, each AniBlock has 15 levels, each of which, you can edit more movements into by setting the scrub Head and then posing the Figure in the Viewport. You can Cut and Paste or delete Key Frames from any AniBlock with the Editor as well, just to list a few of the options. You can Cut them, you can Edit any of the movement or motion directions and strengths in the Key Frames using the Built in AniMate Graph editor. Second the full AniMate2 allows the user to Edit all AniBlocks in many ways, most of which are not explained but inferred.

So let me address each one at a time here.ĪniMate2 allows a user to, First, use any and all AniBlock sets, sold or free, in a easy to use drag and drop interface on the Animate timeline.

Okay this is a Bit of a learning curve at the start.
